Super metroid rom hacks7/24/2023 * "Fixed Tourian Unlocked Doors.ips": Makes it so that the Tourian doors now let you go back to Crateria normally. * "Default X-Ray.ips": Change the X-Ray Visor width to that of the original Super Metroid ![]() For full detail on whether or not you have obtained the item or not, use the Pause Map Minimap shows proper entrances to each room, and if the room has an item, it will show a dot. Pause Map shows which items have not been obtained (dot) or obtained (circle) upon visiting a room Pause Map shows which doors require which item by colors (Blue = Open, Red = Missile, Green = Super Missile, Yellow = Power Bomb, Brown = Boss) O Combined DC's Map Patch with Scyzer's Item Circles code to create a meticulously completely revamped Map system to be more in-line or similar to what is seen in both Zero Mission / Fusion: Main items like beams, suits, and the first main Missile/Super Missile/Power Bomb items still play the long-normal fanfare (similar to Zero Mission / Fusion) O Fanfare music for normal expansion tanks (Missiles, Super Missiles, Power Bombs, Energy and Reserve Tanks) now use a special SFX when grabbed which is shorter, to allow for a more fluid play session. O Power Bombs reveal hidden tiles (like in Zero Mission / Fusion) They now refill your entire weapons (Missiles, Super Missiles, Power Bombs) upon touching them with the message "Weapons Reload Completed." (similar to Zero Mission / Fusion) O Missile Stations have now been changed to Recharge Station. O Elevator Speed has been increased to double the speed of the original in Super Metroid O Crystal Flash is still enabled like in the original game O Charge Beam combos can be triggered by fully charging your beam with the beam of choice, and then pressing Select ![]() ![]() Now the game only play that scene thr first time you go through it, sets a correct flag, and the Super Metroid and its two adjacent rooms will play the normal Tourian theme AFTER the cutscene has already happened (shotouts to Smiley, PJBoy and the prople from the Metroid Construction Discord for the help) O Unlock Tourian patch has been completely fixed, so it doesn't play the Super Metroid eating the side-hopper cutscene everytime you go through that room on Tourian. O Screw Attack now destroys frozen enemies (by Adamf) O Message boxes can be skipped by pressing a button O Special Demo sequences that depict useful tricks and abilites (from SM Turbo) O Normal and Hard mode selectable from "Difficulty Settings" before selecting a save file (NOTE: The difficulty change can only be enabled when starting a New Game, by PHOSPHOTiDYL) Morph Ball stays static when Samus doesn't move Game time and Item percentage can now be seen in the Pause menu Normal bomb behaviour still occurs by just pressing the Fire button when on Morph Ball without Down on D-Pad Instant Bombs explosion by holding Down on the D-Pad ONLY when on the ground. O A lot of features from Project Base 0.7.3 have been implemented. For more details on the full changelog from GBA Style which is included on Redux, visit GBA Style's release page on RH.net: ![]() O All of the improvements/changes made for Super Metroid: GBA Style are present here with a more refined touch, minus the mandatort Heavy Physics (which are now an optional patch)
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